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Risk Worth Taking << Missions >> One Chance

  • Name: Glaring Weakness
  • Location: Ashrock
  • Energy: 85

Enemy DecksEdit

L: level, A: attack, H: health, D:delay (timer)

NameLAHDSkills
Sidoze (Phobos)4 14Heal Imperial 2Siege 1
Infiltrator1 363Jam 6 every 6
Aegis1 193Armor 1Heal 2
Twinblade2 1134Rally Imperial 1Weaken 1
Imperial APC2 251Armor 1Heal Imperial 2
Revolution1 162Armor 1Strike 1
Dreadnaught2 332Armor 1Siege 1
Bazooka Marine2 251Pierce 1
Medic1 051Heal 1
Signal Towers2 73WallRally Imperial 2Jam every 4
Mortar Bunker2 73WallEnfeeble 1Strike 2
(if stats of card are incorrect, please visit Template:C or leave a comment)
After a 9th victory, all enemy cards are fully upgraded:
NameAHDSkills
Sidoze (Phobos)14Heal Imperial 2Siege 1
Infiltrator6173Evade 3Jam 3 every 3Weaken All 2
Aegis4123Armor 3Heal All 2
Twinblade2144Rally All Imperial 1Weaken All 1
Imperial APC261Armor 2Heal Imperial 2Rally Imperial 1
Revolution282Armor 1Protect All Imperial 1Strike All 1
Dreadnaught352Armor 1Siege 2
Bazooka Marine261Pierce 2
Medic171Heal 1
Signal Towers93WallRally Imperial 3Jam every 3
Mortar Bunker143WallEnfeeble All 1Strike 3

RewardsEdit

StrategyEdit

DialogueEdit

Halcyon: We don't have much choice. What is it?

Aria: If I can get close enough, I can plant an explosive that will disrupt the core and weaken it for a final confrontation.

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